Англійська мова - Поурочні розробки для вчителя на перше півріччя у 1 класі НУШ - О. Карпюк 2018
Introductory Lesson
Objectives:
· to introduce Smiling Sam
· to introduce icons with instructions
Vocabulary:
listen, sing, make, point, repeat, have a talk
Structure:
Listen. Listen and repeat.
Materials:
Multimedia Programme (MP), an envelope (size A5) with a ‘letter' from Smiling Sam and flashcards from your Teacher's Set (flashcards # 1, 2, 5, 6, 7, 9, 10) inside, PB Audio, Activity Book (AB), AB Audio.
Outcomes:
At the end of the lesson pupils (Ps) are aware of who Smiling Sam is. They can differentiate icons with the character.
Warm-up
· Start the first lesson with entering your classroom and saying ‘Hello'. Randomly choose a few pupils (Ps) and address to them personally saying, ‘Hello'. Elicit Ps' responses.
· Stand in front of the class and say, ‘Hello. I am ...' several times, pointing to yourself. Encourage some Ps to do the same.
Presentation
Multimedia Programme (MP). Introduction. Presentation 1.
· Introduce Smiling Sam, the character from electronic games for children. Ask your Ps to watch the screen. Play your Multimedia programme. Introduction. Presentation 1.
Script
Привіт! Я — смайлик Сем.
Ти любиш посміхатись? Я теж. А гратись? Я дуже люблю гратись з дітьми на їхніх смартфонах і планшетах. Тому у мене багато друзів в усьому світі. Слухай... приєднуйся до нашої компанії!
Але, стривай, щоб гратись з усіма, тобі треба розмовляти англійською мовою. Ой, я придумав! Це — твій підручник з англійської. Ти просто стеж за мною і будеш знати як виконувати завдання. Це буде наша з тобою весела гра. Ось мої підказки. Спробуй здогадатись, що вони означають.
· Take the closed envelope (size A5) with a letter from Smiling Sam and flashcards from your Teacher's Set (flashcards # 1, 2, 5, 6, 7, 9, 10) inside, open it and take a letter out. Pretend you're reading the letter. Say to your Ps that this is a letter from Smiling Sam. Explain to them that Sam asks you to tell your Ps that they will get their Pupil's Books (PB) a little bit later. But now Ps should get ready to use them. For this Sam sends special cards to get familiar with Smiling Sam's promts (icons) and guess the instructions they mean.
· Stick the flashcards on the board in the same order as you can see it on page 7 of the PB in three lines: 1) # 1, 2, 9; 2) #7, 10, 6; 3) # 5 (see electronic version of PB). While you're doing this encourage Ps to guess the actions that Smiling Sam shows in the icons.
· Explain to Ps that they are going to listen to the audio and follow the icons on the board. Play PB Audio (track Introduction 2).
Script
Слухай, вкажи, зіграй роль, заспівай пісню, пограй у гру, виготуй, поговори з однокласником.
Multimedia Programme (MP).
Introduction. Presentation 2
· Tell your Ps that they are going to watch the screen and listen to all these instructions in English. Play the MP Introduction. Presentation 2.
Script
Listen. Point. Act out. Sing. Play. Make. Have a talk.
Practice
AB p.4 t.1. Listen and tick.
· Introduce the Activity Book (AB). Get Ps to open it on page 4. Ask your Ps to take pencils. Explain them that when they are listening to Sam's instruction, they should tick in a square near the icon that symbolises the appropriate instruction. Play the AB Audio (track Act. Book_Smiling Sam-Intro-p 6_task1) and pause it after the first instruction. Hold up your AB to demonstrate the first tick. Encourage your Ps to do the same.
Continue playing the audio. Let Ps tick the squares.
Script
Listen-Слухай -Listen. Sing-Cпівай-Sing.
Маке-Виготуй-Маке.
Point-Bкажи-Point. Listen and repeat-Слухай та повторюй-Listen and repeat.
Have a talk-Поговори-Have a talk.
· Draw your Ps' attention to task 2 on page 4 in their AB. Explain that they are going to play a guessing game. Say that Ps should listen and find the proper icon, then repeat the instruction after the speaker. Play the AB Audio (track Intro-p.6_task 2). If it is necessary, do pauses sufficient enough for pointing to the icons and repeating after the speaker.
Script
Listen. Point. Act out. Sing. Play. Make. Have a talk.
· Suggest Ps to colour the icons. Then ask a few volunteers to point to each icon and say its instruction.
Ending
Wave your hand and say ‘goodbye' to your Ps.